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Before the Crash

Não informado (Autor)

Wayne State University Press (Editora)

R$ 298,60
SKU: 9780814334508

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Following the first appearance of arcade video games in 1971 and home video game systems in 1972, the commercial video game market was exuberant with fast-paced innovation and profit. New games, gaming systems, and technologies flooded into the market until around 1983, when sales of home game systems dropped, thousands of arcades closed, and major video game makers suffered steep losses or left the market altogether. In Before the Crash: Early Video Game History, editor Mark J. P. Wolf assembles essays that examine the fleeting golden age of video games, an era sometimes overlooked for older games’ lack of availability or their perceived "primitiveness" when compared to contemporary video games.

In twelve chapters, contributors consider much of what was going on during the pre-crash era: arcade games, home game consoles, home computer games, handheld games, and even early online games. The technologies of early video games are investigated, as well as the cultural context of the early period—from aesthetic, economic, industrial, and legal perspectives. Since the video game industry and culture got their start and found their form in this era, these years shaped much of what video games would come to be. This volume of early history, then, not only helps readers to understand the pre-crash era, but also reveals much about the present state of the industry.

Before the Crash will give readers a thorough overview of the early days of video games along with a sense of the optimism, enthusiasm, and excitement of those times. Students and teachers of media studies will enjoy this compelling volume.

Sobre o Livro

Este volume reúne ensaios sobre a história dos videogames entre o surgimento de jogos de arcade e consoles domésticos e o declínio do mercado no início dos anos 1980, abordando arcades, consoles, computadores pessoais e jogos portáteis.

Os capítulos investigam tecnologias, contextos econômicos e industriais e debates legais da época, com estudos que analisam tanto produções comerciais quanto práticas de consumo e distribuição.

Destinado a estudantes e docentes de estudos de mídia e a leitores interessados na formação da indústria de jogos, o livro oferece panorama histórico e recortes analíticos sobre o período pré-crash.

Características

Categoria História
Subcategoria Tecnologia
Autores Não informado
Sobre o Autor
Idioma Inglês
Quantidade de Páginas 268
Acabamento Brochura
Editora Wayne State University Press
ISBN 9780814334508
Tamanho 15.2x22.9
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