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Beginning C++ Game Programming - Second Edition

John Horton (Autor)

Packt Publishing (Editora)

R$ 369,41
SKU: 9781838648572

Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019


Key Features:

  • Learn game development and C++ with a fun, example-driven approach
  • Build clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders
  • Discover tips to expand your finished games by thinking critically, technically, and creatively


Book Description:

The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you'll get a fun introduction to game programming by building five fully playable games of increasing complexity. You'll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders.


The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you'll explore game design patterns to enhance your C++ game programming skills.


By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.


What You Will Learn:

  • Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML
  • Explore C++ OOP by building a Pong game
  • Understand core game concep

Sobre o Livro

Aprenda programação de jogos com C++ e Visual Studio 2019 enquanto constrói clones de títulos populares como Timberman e Space Invaders, usando a biblioteca SFML para entrada, áudio e renderização.

Explore conceitos concretos de C++ como programação orientada a objetos, ponteiros e a STL aplicados na criação de um jogo Pong com detecção de colisões e física básica.

Desenvolva recursos avançados ao longo dos projetos, incluindo efeitos de partículas, spatialização de som, shaders OpenGL e padrões de projeto para expandir funcionalidades dos jogos finais.

Características

Categoria Computação
Subcategoria Programação
Autores John Horton
Sobre o Autor John Horton é autor de livros de programação voltados a iniciantes, com foco prático em desenvolvimento de jogos e uso de C++.
Idioma Inglês
Quantidade de Páginas 746
Acabamento Brochura
Editora Packt Publishing
ISBN 9781838648572
Tamanho 19.1x23.5
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